Elite dangerous odyssey on xbox1/23/2024 ![]() Polygon spoke with lead designer Gareth Hughes to learn more about Elite Dangerous: Odyssey. Supplementing that experience will be new social spaces - tens of thousands of them - plus entirely new settlements to discover. They will focus on first-person combat, solitary exploration, and even stealth in built-up areas. The team at Frontier Developments is also adding entire new systems of gameplay. The upgrade will allow players to traverse billions of worlds on foot for the first time, leaving the comfort of the game’s traditional vehicles behind entirely. With Elite Dangerous: Odyssey, the game’s first paid expansion in more than five years, developers are adding even more to discover. It’s so big that players have only ever seen. Probably smart from a business perspective, but from what I've seen of the admittedly improved state of Odyssey, you wouldn't be missing out on anything worth your time unless you're a hardcore Elite fan with an extremely powerful rig.Elite Dangerous is a comically large video game, with more than 400 billion star systems in all. *Frontier has cancelled all further console development-yes, that includes the new 4K boxes-to focus upon the PC version. Either wait for incoming updates, or stick with Horizons until after the fall console release. *// FDev pulled a Cyberpunk 2077 with Odyssey. This could be a huge boon for Elite when its finished, but it just isn't there yet. A high-end rig may be able to brute force its way past some of the technical flaws, but questionable design choices and rough FPS systems aren't going away anytime soon. The mechanics and global changes are a mixed bag, including the wonky UI layout. Bugs and major technical issues mean that machines meeting the recommended specs can expect a choppy 30fps on low-mid settings. ![]() It shows promise, but is utterly lacking in optimization and polish. Odyssey is currently a paid beta being sold as a finished product. Consequently, I find myself enjoying this DLC just as much as the original game, or I'd even go as far as saying I enjoy it more, thanks to its fresh and exciting nature. In my view, Odyssey brings a substantial dose of that classic "Eliteness" from the base game and Horizons, which I deeply appreciate. While it certainly doesn't adhere to the usual game-design conventions, neither does the base game. I won't reiterate all the design choices that have drawn the ire of the wider gaming community. The second wave of criticism often targets the actual content itself. I would only label it as unoptimized if it suffered from inconsistent performance, marked by sudden drops and stutters on any setting – a common problem in many modern games. To put it in perspective, I could play the Horizons content with 1.5x super-sampling, but for Odyssey, I need to scale it down to 1.0x, which is perfectly manageable. This higher graphical demand is quite understandable. You can visually perceive the increase in polygons and objects within the scenes, especially when compared to bases from the Horizons era. Yet, it's crucial to recognize that the on-foot gameplay introduced in Odyssey boasts significantly higher graphical fidelity. Some players still incorrectly label it as unoptimized, mainly because it performs slightly worse than the previous content. I'm currently running it on my RTX 2060 Super, and it's delivering a consistent and rock-solid 60 FPS. ![]() Odyssey, like its predecessor, has come a long way in terms of stability and performance. However, I've been a dedicated player since the original release, and I've witnessed similar teething problems with the Horizons DLC, which has now earned its well-deserved praise over the years. It had its share of issues, with the most significant being the troublesome FPS drops and bugged game loops. The launch of this expansion was far from smooth there's no denying that. ![]()
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